After he pulled himself together, he saw huts at a distance that sell weird stuff and then he meets again with Maladin. And leaving Lex in a desert where he sees lots of mirages. And then Sinbad shouted that the Papa Roc was coming to snatch them. But even these creatures don't stand a chance against him. After Lex battled all the pirates, they got stranded on an island with foes bigger than Lex. He then meets Sinbad where he asks Lex for a ride on his ship which was later being invaded by pirates. Then outside, he met the Sphinx that gives riddles to anyone who passes by but Lex managed to answer all the riddles.
Upon arrival, Lex went inside the tomb and realized that he was trapped inside the tomb by Maladin but then he found a way out. After Lex battled his way from those thieves, he didn't see Cassandra and asked Maladin about this and he replied that she was moved to the tomb not far from their location. Then Maladin asked if Lex was looking for Cassandra, and he then told Lex that she was held 'captive' by 14 thieves in the underground, which makes Lex follow him. At the end of the port, he meets Maladin. Then Lex lands on a port with many bandits and battled his way through it. He then tells Lex that he must get a powerful weapon that can be found in the book that he just held, and then zapped him into it. But when Cassandra is about to tell Lex who the real enemy is, a mysterious being in a red cloak arrives, taking Cassandra away.Īfter Lex pops out from that book, he then tells Codex that Cassandra was taken away from the book where she belonged. After Lex defeats the Gorgon, he then arrives to save Cassandra. She was guarded by Medusa, the Final boss of Book 1. As he closes in, he can hear Cassandra's voice nearby. After Lex defeats the Hydra and the other Chapters, he is now at the Delphi where the creatures there turned the people there to stone. When Lex got out from the Labyrinth, he then encounters the Lernean Hydra, which then Cassandra warned that this is a continuous battle with no breaks in the middle of the battle. And at the end of Chapter 5, Lex then meets Hephaestus, the God of Smithing, as he gives him the gems to aid his journey. After fighting his way after four chapters, Circe then revealed to Lex the way to the underworld and Codex told Lex that he can only bring 3 treasures with him. Using Codex's Magic Pen, he zapped Lex into the book and his adventure starts.
Then Codex told Lex that he must save Cassandra from the book. Codex then shows a book with a message written by Cassandra asking for help. It starts as Lex was reading a book until Codex called him. This game has three books Book 1: Oedipus Lex Book 2 : Arabian Knight Book 3: Lexonomicon. It features Lex as he unravels the mystery in the Great Library. This aside, any gamer who likes word games such as Boggle and Scrabble will probably love Bookworm Adventures Volume 2.Bookworm Adventures is a puzzle game made by PopCap. Popcap makes casual games and aims for an audience with a low tolerance for frustration, and that’s fine, but a difficulty slider would be nice. Constantly losing is no fun–but constantly winning isn’t a whole lot more fun. Playing beyond the initial demo, I finally died in a boss battle in the second “World.” It may get harder yet–I know the Penny Arcade guys love this game, and they’re “133t”–but it would be nice to feel a bit more stress early on.
#Bookworm adventures game full#
I made it to the final boss of the third chapter of the first world with a full shelf of health potions and having not died once during the prior game.
Bookworm Adventures teeters on that fine edge between “Cute” and “Cloying.” More serious, at least to me, is that the game is not very challenging–or, to be fair, the first hour of gameplay isn’t. Popcap has a very distinctive style, and there’s a point at which you really begin to suffer from cuteness overload. They may even change your tiles randomly, so that great word you almost had the letters for vanishes and you’re left with nothing but a mix of “g,” “c,” and “k.”Ĭomplaints? A few. They will cause some to be locked, some to deal no damage if you lose them, and worse. The monsters you face will do things like stunning you (so you miss a turn), or, worse, messing with your tiles.